She is very lightly able to sense the strong or heightened emotions of a person almost as if she were feeling that way herself when in close proximity to them. And as she grows closer to someone, or learns more control of this ability, she will find herself being able to sense more than what's emitting off the surface of a person if she wants. The downside of this, however, will mean large crowds of people will probably be a little overwhelming to her until she practices and learns to focus her power. She will not be able to "turn it off" entirely - at least not without distancing herself from people completely - but will eventually be able to concentrate on a single person in a crowd to cope if she chooses to.
Skeleton Key
Which is the ability to turn any normal key indefinitely into this one as long as she is wearing it or holding it in her hand. The key can unlock any door she wants to either enter a residence or pass through a doorway to jump to another place as if it were a portal. By default the portal will lead to her current residence in MoM, but if she pictures somewhere hard enough she will be able to jump through to that place so long as she finds it safe and she has been there enough times to fully visualize it in her mind.
As the word implies she can vanish from sight. With practice and concentration, she will find can make herself and one other person so long as she is touching them to become invisible. The only ways to locate her in this state would be to bump into her, to listen for her to breathe or walk, for her to make any sort of noise or imprint on the ground even, or to use infrared goggles that detect all the available light such as body heat to find her.
What's their skin like? Do they get sunburned easily? Are they sensitive to certain materials or textures? Fair skin, I imagine, that used to burn easily but now is a little less prone to doing so because of her travel-survival history. MEANING it's not so easily sun burned anymore where she can't stand outside for an hour or two and not get burned, as long it's NOT stupid hot out. Um, but I'd say it's still sensitive to other things. Like certain cotton/polyester blends or chemical substances in clothing will irritate her skin, making it slightly red. In alexandria, she took care of her skin so it was smooth and never oily.
Feature she likes most about Carl? She'd probably keep it to herself but, in this case, probably those stupid wolfish blue eyes.
Feature she likes most about Ron... His carefree smile most likely, but I can see it annoying her for that same reason at times too. (Because life isn't really that carefree anymore.)
Soon after leaving Alexandria, she comes across a dehydrated Glenn who she throws water to before running off again. This leads to a chain of events with him chasing after her and giving her no choice than to go back with him. They have a couple of meaningful conversations that disclose how she feels the world is trying to die and all, but ultimately make her come to Glenn's side of thinking. Which is to say that ultimately she realizes that they are still people that care for her and she should help them instead of continue to run. She thus helps Glenn save Maggie from walkers that had gotten into the community as a result of the Wolf attack that happened during their absence.
Following that is a one month time skip. It's implied she kept to herself mostly during this month and probably thought about what Glenn said about the community as a whole. We catch a scene where Maggie finally catches up to her and thanks her for helping Glenn and saving her. She tells Enid that she's around to talk if she wants to, before leaving her alone again. Enid has nothing much to say to that offer, but seems to have a look about her that says maybe she is considering it.
Enid and Carl are later seen going out in the woods together to hang out and read comics, though Enid initially questions why they are still going outside the walls. Which makes it pretty clear she is starting to rethink her stance on that because of her interaction with Glenn a month ago. Carl says it's because they're kids, and even though she disagrees, she goes along with it anyway. This is at least until they hear the footsteps of Michonne and Spencer and, maybe in part feeling unsafe with how that could have been walkers or dangerous people they didn't know, she reacts to that by saying she doesn't want to come outside anymore.
Fast forward a couple of days and we see Enid decidedly start to open up more to Maggie because she feels she can after what she was told before. This happens when she sees Maggie come in the community's pantry when she's there. Maggie looks tired and is a little more obviously pregnant, so Enid insists Maggie rest and eat pickles and that she help by taking Maggie's watch shift for a couple hours. We see another example of this when Maggie asks someone to tell Enid she's looking for her. Enid shows up at her door and helps cut her hair on request.
Sometime after said haircut, Maggie goes into pregnancy complication pains while Enid is at her side. Between then and the next time we see her, it's safe to assume she gets help. She is next seen with Carl insisting she go with along on the trip to bring Maggie to a doctor there is in another community, but he is against it. He tricks her and locks her in closet so she can't go, which leaves her banging on the door frustratedly.
--~*~--
In short, how these events affect her are only in the way she feels about things. She's started to understand she's not alone anymore in the world and feels there are people who do actually care for her. And with that in mind, she has started opening up to people more and switched to trying to think of more than just herself. She's also thinking more of her own safety in some regards, as she possibly feels that she shouldn't be running outside the community anymore because she has a place within it.
Skeleton Key: Which is the ability to turn any normal key indefinitely into this one as long as she is wearing it or holding it in her hand. The key can unlock any door she wants to either enter a residence or pass through a doorway to jump to another place as if it were a portal. By default the portal will lead to her current residence in MoM, but if she pictures somewhere hard enough she will be able to jump through to that place so long as she finds it safe and she has been there enough times to fully visualize it in her mind.
Naturally, this (the portal) will take a lot out of her both mentally and physically and she will need to rest after. As time progresses it will become less and less up to a certain point. For example: at first she will probably be tired enough to pass out and sleep, but eventually she will come to only need to sit down for a half hour at the very least. And even then she'd probably be a little shaky until the next day. That said, it will take her using the portal many times over before it comes that easy.
Her key will work on most doors like a master key, but for some doors it will not work at all. The doors it will not work on, in this case, include but are not limited to doors that are locked for game-wide event purposes, people who opt out having their homes invaded (if that ever even comes up???), electronic locks, banks she wouldn't even think to rob, etc. This will be the rare occurrence to cover my basis OOCly.
Others may tag along with her when she uses this power.
Addition to power as of ???: Through the continuance use of her power and its response to her will, this ability has grown to allow her to channel all of this power into a key to be handed off to anyone she chooses to use as a one way portal ticket. The catch is that while the key remains in that person's hands, she effectively cut off from using the ability herself until it either is used by the person or returned to her possession. The key can also change hands or wind up lost if the person is possession of it is not careful. The drain it'll have on her when used still remains in effect and be her first clue to if it was used.
Invisibility: As the word implies she can vanish from sight. With practice and concentration, she will find can make herself and one other person so long as she is touching them to become invisible. The only ways to locate her in this state would be to bump into her, to listen for her to breathe or walk, for her to make any sort of noise or imprint on the ground even, or to use infrared goggles that detect all the available light such as body heat to find her.
Two days pass after being locked in the closet by Carl, and Enid, much like the rest of Alexandria who was left behind when the main group went off to get Maggie help at Hilltop, grieves the death of Abe and Glenn at the hands of Negan. Given their connection, it is assumed she mostly grieves for Glenn. But nothing this happens all the time, Enid seems to have locked up these feelings when we see her on screen.
Negan's group -- the Saviors -- visits Alexandria earlier than expected to "collect" half their things as payment for their protection. They take the groups medicine, guns, mattresses and anything else they please, which effectively leaves the Alexandrian's to worse off and possibly in need of the Savior's protection. During their visit, Enid is openly taunted by one of the men about the green balloons she had kept as a keepsake from her experience with Glenn months earlier and given no choice but to beg for them if she wants them back. (We see Carl happens to witness this in the distance and is none too happy about it, too.)
A day after the Saviors are gone, Enid finds it still necessary to find her way to Maggie to see that she is okay. When about to climb over the wall and leave Alexandria, she is stopped by Carl for a brief conversation. What he ends up saying is that he can't save her anymore and what she ends up saying is she's sorry he had to see the deaths of his friends and she'll be fine, before he allows her to go.
Small time skip! Contrary to what he says, Carl ends up coming to her aid on the road by driving into and running over a walker that had surprised her. The two then join each other to head to Hilltop over the course of that day and the next. At first Enid keeps her distance by walking a ways ahead him, but that only lasts until Carl stops and finds skates inside a bag on the side of the road. The two share some fun in roller skating down the highway, laughing and finding themselves holding hands ... up until the reach their designation.
With something Carl says when they reach Hilltop, Enid clues into the fact that he had not come to help her after all. (She'll find out later it was Abe's but that's okay.) A conversation ensues where she ends up saying it would matter to her what happens to him. He tentatively kisses her forehead in response to that, and she replies by moving a little to kiss him real. It's really cute so help god. They share their first kiss. Still, the boy is set on his own agenda, and she can't stop him so ... she lets him do what he has to do and goes on to see Maggie by herself.
Once inside, the green balloons mentioned earlier are placed on what she thinks is Glenn's grave. Maggie eventually comes outside to find her there, which leads Enid to ask if she is okay before the two hug. Maggie's reply is, of course, that she isn't, but (with time) she will be. Thus is strong message Enid takes to heart. And later on the evening, her, Maggie and Sasha all sit down at a table to eat. Maggie decides to give Enid what used to be Glenn's watch and the girl looks over it with new found sentimentality due to the message she feels upon receiving it. She is apart of Maggie Rhee's family.
There's some talk in between the next little while about how Maggie should be president of Hilltop for helping save the community from a walker intrusion set up by Negan's group previously. Enid doesn't exactly say it, but she seems to like the idea when she chimes "Maggie for President" into that conversation.
Some stuff happens outside of the Hilltop over the next day or so, which leads the group back in Alexandria to finally come to terms with needing to fight Negan and return to the Hilltop to ask for assistance. Everyone reunites at this point, including Carl and Enid who smile at each other. (They are also seen holding hands at a later point in the mid-season premiere 7 preview, which indicates to the viewer they have silently agreed to a relationship with each other.)
--~*~--
There is not much change in Enid's character from the last update. The only thing she has gained is even stronger feelings for Carl and a new sense of family in Maggie and Sasha.
Gifts received: From Daryl - A journal with a star chart on the cover. From Mako - Gen4 AI Jaeger friend; apple green & gold 10", handcarved hanbo, kanji and Japanese ink/brushes. From Timmy - (Yes, cats can give gifts too.) A dead mouse gift on her pillow. Again. And permission to rub his belly! It was something she thought was somewhat thoughtful/adorable. From Kaneki - A Washi paper clock with zodiac sign of the Rooster, as well as incense and home-made mochi (rice cakes); Japanese tea set and matcha tea.
Enid's empathy will up/down grade in that she will no longer be able to sense everybody's emotion on the spot without touching them first, but she will to able to read all the emotions of person despite previously needing to be grow more emotionally close to a person to sense everything they were feeling. Additionally, she will now be able to make people feel whatever she wants them to. For example: helping someone extremely angry calm down by making them think they're happy by touching them, but only for a very short time. Using this new power will severely drain her, but for the change of her empathy, she will not feel as much drain as she used to.
And her Invisibility will now be replaced with... Magic Backpack: If you guessed this power was inspired by Felix the cat, then you'd be right. This ability will allow any backpack, bag, or purse like item in her possession to have unlimited space to carry anything of her choosing with her. Items will stay there even if set down, but will disappear to make the bag appear empty until said bag comes into her possession again.
random bits of headcanon from meme answers - part. 1
Fair skin, I imagine, that used to burn easily but now is a little less prone to doing so because of her travel-survival history. MEANING it's not so easily sun burned anymore where she can't stand outside for an hour or two and not get burned, as long it's NOT stupid hot out. Um, but I'd say it's still sensitive to other things. Like certain cotton/polyester blends or chemical substances in clothing will irritate her skin, making it slightly red. In alexandria, she took care of her skin so it was smooth and never oily.
Feature she likes most about Carl?
She'd probably keep it to herself but, in this case, probably those
stupidwolfish blue eyes.Feature she likes most about Ron...
His carefree smile most likely, but I can see it annoying her for that same reason at times too. (Because life isn't really that carefree anymore.)
A favorite song of hers or songs she probably would like/listen to:
☠ B.O.B - Airplanes
☠ Frou Frou - Shh
☠ Snow Patrol - Chasing Cars
canon update
In short, how these events affect her are only in the way she feels about things. She's started to understand she's not alone anymore in the world and feels there are people who do actually care for her. And with that in mind, she has started opening up to people more and switched to trying to think of more than just herself. She's also thinking more of her own safety in some regards, as she possibly feels that she shouldn't be running outside the community anymore because she has a place within it.
powers update
Naturally, this (the portal) will take a lot out of her both mentally and physically and she will need to rest after. As time progresses it will become less and less up to a certain point. For example: at first she will probably be tired enough to pass out and sleep, but eventually she will come to only need to sit down for a half hour at the very least. And even then she'd probably be a little shaky until the next day. That said, it will take her using the portal many times over before it comes that easy.
Her key will work on most doors like a master key, but for some doors it will not work at all. The doors it will not work on, in this case, include but are not limited to doors that are locked for game-wide event purposes, people who opt out having their homes invaded (if that ever even comes up???), electronic locks, banks she wouldn't even think to rob, etc. This will be the rare occurrence to cover my basis OOCly.
Others may tag along with her when she uses this power.
Addition to power as of ???: Through the continuance use of her power and its response to her will, this ability has grown to allow her to channel all of this power into a key to be handed off to anyone she chooses to use as a one way portal ticket. The catch is that while the key remains in that person's hands, she effectively cut off from using the ability herself until it either is used by the person or returned to her possession. The key can also change hands or wind up lost if the person is possession of it is not careful. The drain it'll have on her when used still remains in effect and be her first clue to if it was used.
Magic Backpack:canon update 2
There is not much change in Enid's character from the last update. The only thing she has gained is even stronger feelings for Carl and a new sense of family in Maggie and Sasha.
Christmas - New Years Gifts 2016/2017
Carl - she made him a bead-belt buckle type bracelet with cowboy hat charm (just the bottom one you see in the picture linked). And for his puppy, Tommy, she bought a doggy bone collar and put it together with this cowboy hat charm and this dog bone tag engraved with proper identification.
Timmy - yes, her cat gets something new in the spirit, too! Something like this piece of handmade feline jewelry with a single bell, a few beads, a cat charm, and a cat tag also engraved with proper identification to officially affirm that the cat is hers.
Daryl - gets this handmade motorcycle charmed leather and chain bracelet made with a little wielding assistance from Mako to attach the rings to the charm.
Mako - gets a handmade half leather braided and half chain bracelet with beads and a feather charm.
Andrea - a handmade star charmed bookmark.
Kaneki + Hinami - a book about coffee & a handmade flower bead bracelet as sort of a welcoming gesture, too.
Breeze - a brand new pair of running shoes that light up, with this shoe charm keychain tied with the right shoe's laces. Don't ask her how she knew her size, she just guessed correctly.
Raina - a handmade flower charm keychain to be given to her at some point because she feels obligated/appreciative before about the bracelet she received.
Bela - a handmade ribbon bead necklace to be given to her at some point.
Estelle - a handmade ribbon charm necklace to be given to her at some point.
& Mabel - gets a handmade knight and his steed charm keychain at some point in return for her nice but completely unexpected gift because she'd feel guilty otherwise.
Gifts received:
From Daryl - A journal with a star chart on the cover.
From Mako - Gen4 AI Jaeger friend; apple green & gold 10", handcarved hanbo, kanji and Japanese ink/brushes.
From Timmy - (Yes, cats can give gifts too.) A dead mouse gift on her pillow. Again. And permission to rub his belly! It was something she thought was somewhat thoughtful/adorable.
From Kaneki - A Washi paper clock with zodiac sign of the Rooster, as well as incense and home-made mochi (rice cakes); Japanese tea set and matcha tea.
powers update 2 + canon update 3
And her Invisibility will now be replaced with...
Magic Backpack: If you guessed this power was inspired by Felix the cat, then you'd be right. This ability will allow any backpack, bag, or purse like item in her possession to have unlimited space to carry anything of her choosing with her. Items will stay there even if set down, but will disappear to make the bag appear empty until said bag comes into her possession again.
more to come...